Game Design for Computer Science with Team Project
(Flash, ActionScript)

Take the Game Design and Coding: Hidden Object Game, Game Design and Coding: Action Game and Teamwork CS: Game Development in Teams courses as a 2-semester sequence. Learn to design and code two small games using an iterative engineering process, then form teams to collaboratively build a complex learning game.

 

Recommended & Required:

 

  • Full Year course recommended for High School Computer Science and CTE.
  • Flash Professional software is required on computers used for this course.
  • Completing this course take 80-110 hours.
  • Approved and certified as a "g" elective credit for California A-G requirements.

How It Works:

 

This course combines three courses: Game Design and Coding: Hidden Object Game, Game Design and Coding: Action Game and Teamwork-CS as a two semester sequence appropriate for High School and CTE electives.

In Semester 1, students use Game Design and Coding: Hidden Object and Action Game and work individually and learn to code and design two games following a real-world design and iterative engineering process. Students move an original idea from concept to research to writing a design document, prototyping, programming and digital publishing.

In Semester 2, students use Teamwork-CS, where they work with a partner or small team to create a multi-level learning game using a three-stage, professional development process: Concept, Demo and Final Game. Team members will also take on specialized roles like Lead Programmer, Graphic Designer or Producer.

This course is approved and certified as a "g" elective credit by University of California for California student's A-G requirements for admission to UC and CSU. College-Preparatory Elective ("g) 1 year required.

Skills Covered:

 

Game Design Concepts: Research, Concept Development (Backstory, Mechanics, Goals), Writing a Design Plan, Paper Prototyping, Game Pitch, Interactive Demo, Play-Testing, Fine-Tuning Gameplay, Debugging, Presenting, Publishing.

Coding Concepts: Event Listeners, If Statements, Mouse Events, Game Loop, Variables, Booleans (true/false), For Loops, Arrays, Logical Operators (and, or, not), Predicates, Comments, Pseudocode.

Flash Functionality: Drawing and Paint Tools, Importing Assets, Library, Layers, Timeline, Frames, Keyframes, Scenes, Instance Names, Symbols, Objects, Tweens, Integrated Development Environment, File Management.

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