Essentials of Game Design 

Essentials of Game Design introduces game mechanics and design practices. Competencies included: understanding games as a designer, rather than a player; creating an action game with a drag-and-drop, game-making tool; ideating by designing and animating an original game character.

 

Recommended & Required:

 

  • Completing this course takes 25-30 hours
  • Recommended for ages 10+ (Adults like it too!)
  • Flash Professional software is required
  • Game Star Mechanic (web-based learning game) is required

How It Works:

 

In this course, you use a program called Gamestar Mechanic to learn the fundamentals of game design and create your own action games before moving into Flash, where you design and animate characters for more advanced computer games.

Essentials Project 1: First Action Game (15-20 hours): You learn about game design by playing Gamestar Mechanic, then using tools won in the game to create an original action game.

Essentials Project 2: Design a 2D Game Character (5-10 hours): You imagine a hero character, write a backstory about the character, then draw and animate it using Flash.

Skills and Competencies Covered:

 

Game Design Concepts: Mechanics, Concept Development (Backstory, Goals), Written Design Plan, Paper-Prototyping, Play-Testing, Debugging, Character Design, Presenting, Publishing.

Design Tool Mastery: Canvas-Based Integrated Development Environment, Drawing and Paint Tools

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