Game Design and Coding: Action Game
Students use Flash Professional Software to design a fast-paced educational 'Action' game. Relatively complex, the process of building this game deepens students' design, animation and programming skills.
Recommended & Required:
- After completing Essentials of Coding, this course is recommended for expanding game design and coding experience for students in Grades 5-12.
- Flash Professional software is required on computers used for this course.
- Game Design and Coding: Hidden Object Game is a required prerequisite for this course.
- This course is a prerequisite for Teamwork-CS.
- Completing this course takes 20-30 hours.
How It Works:
Students in Game Design and Coding: Action Game use the Flash Professional Software they familiarized themselves with in Game Design and Coding: Hidden Object Game to design an educational 'Action' game -- a game where a player must move about the screen collecting items and avoiding deleterious 'enemies.' This ‘intermediate’ game has multiple scenes and challenges, and complex controls for the prospective player. To challenge themselves during the design and coding process, students may add optional "ingredients" to their Action games, including projectile physics, walls and mazes.
Game Design Concepts: Research, Concept Development (Backstory, Goals), Writing a Design Plan, Paper-Prototyping, Play-Testing, Debugging, Presenting, Publishing.
Coding Concepts: Event Listeners, If Statements, Mouse Events, Game Loop, Variables, Booleans (true/false), For Loops, Arrays, Logical Operators (and, or, not), Predicates, Comments.
Flash Functionality: Drawing and Paint Tools, Importing Assets, Library, Layers, Timeline, Frames, Keyframes, Scenes, Instance Names, Symbols, Objects, Tweens, Integrated Development Environment, File Management.
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