Mobile Game Design

Students will learn the basics of Mobile Game Design as they create and code a two-level learning game app. After building their game with Flash and ActionScript, they will learn how to publish and test it on a mobile device.

 

Recommended & Required:

 

  • After completing Essentials of Coding, this course is recommended for expanding game design and coding experience for students in Grades 5-12.
  • Intro to Game Design with ActionScript is a recommended prerequisite for this course.
  • Flash Professional Software is required on computers used for this course.
  • An Android mobile device is needed to test games created in this course.
  • Completing this course takes 40-55 hours.

How It Works:

 

Students will learn the basics of Mobile Game Design as they create and code a two-level learning game app. After building their game with Flash and ActionScript, they will learn how to publish and test it on a mobile device.

Mobile Game Project 1 (15-20 hours): For their first project, students create an endless side-scroller, a type of Action Game where the player character is always moving forward through an endless world, collecting items, and avoiding traps and enemies. Because of its simple controls, this game genre is popular on mobile devices. it is a fun and easy type of game for learning how to work with mobile-specific controls, game mechanics and device parameters. As with all Globaloria games, this project will have a learning goal.

Mobile Game Project 2 (20-30 hours): For their second project, students will apply what they learned in Project 1 as they design a second learning game in the genre of their choice. They will select the game genre and design the play experience that supports their learning goals, and has a thematic connection with Level 1. Students can also try adding new mobile game ingredients like an accelerometer or a virtual keypad. They will combine the two games as a two-level game app.

Skills Covered:

 

Game Design Concepts: Research, Concept Development (Backstory, Mechanics, Goals), Writing a Design Plan, Paper Prototyping, Game Pitch, Interactive Demo, Play Testing, Fine Tuning Gameplay, Debugging, Presenting, Publishing.

Coding Concepts: Event Listeners, If Statements, Mouse Events, Game Loop, Variables, Booleans (true/false), For Loops, Arrays, Logical Operators (and, or, not), Predicates, Comments.

Mobile Functionality: Designing for mobile-size parameters and touch control, mobile specific game controls (virtual keypad, accelerometer); Publishing and testing on a Mobile Device.

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