The Globeys celebrates excellence in game design and coding process, and motivates students to dig deeper in their learning, while developing real-world CS skills using industry-standard tools. Finalists and Winners are selected by an expert panel of industry game designers, computer scientists and STEM innovators. Congratulations to all of our winners and a big thank you…Read More
On Friday, April 22, 2017, Mr. A. J. Crabill, the Texas Education Agency Deputy Commissioner of Governance, responsible for school improvement, governance, and districts of innovation (formerly served eight years on the board of the Kansas City Public Schools), travelled to Beeville ISD, to visit some of the innovative educational programs being implemented throughout the…Read More
Globaloria’s CEO and founder, Dr. Idit Harel, is a Future20 presenter at the 2017 SXSWEdu Conference in Austin, Texas. 1. Daniella and the #CSForAll Movement Meet Daniella. She’s 14 years old, a young woman growing up in a public school in Houston. Let’s keep her in our minds in the next 20 minutes. To…Read More
To increase interest in computer science education in schools nationwide and worldwide, Code.org created CSEdWeek, promoting introductory coding activities that they called “Hour of Code.” The Hour of Code is a global movement reaching tens of millions of students in 163,649 events in 180+ countries around the world.
For our Globaloria students and teachers, every day is an “Hour of Code” and every week is CSEdWeek. This December, we celebrate Computer Science Education Month as an extension of CSEdWeek in all of our schools. Our students participated in a series of challenges to express their Computer Science Spirit:
- • Monday’s Challenge – Show Your Character
- • Tuesday’s Challenge – Show Your Ideas
- • Wednesday’s Challenge – Show Your Knowledge
- • Thursday’s Challenge – Show Your Spirit
- • Friday’s Challenge – Show Your Game
We are delighted to share a recap from around the nation about unique activities in December in our Globaloria communities:
Austin, TX: Student Startup Crawl
Students in Austin kicked off Computer Science Education Month by participating in the annual student startup crawl. Lead by Scott Lipton (Program Director) and Emily Upfal (Senior Operations Manager), 150 Globaloria students from East Austin College Prep Academy and Reagan High School gathered in downtown Austin at the Google Fiber headquarters. The event kicked off with an opening ceremony with a keynote by Melissa Goldenberg of RideAustin and AJ Grabhill, Deputy Commissioner of Education in Texas. Following the ceremony, students departed to visit a number of downtown offices including Facebook, RetailMeNot, and some of Austin’s local co-working spaces. Students go to experience virtual reality, learn about what it’s like to work in these companies, see coders in action, and find out how they can prepare for jobs in the Computer Science field. Students were enthusiastic at the end of the day and excited that Computer Science careers felt within their reach.
(Photo © Scott Lipton)
(Photo © Scott Lipton)
Brooklyn, NY: Ditmas Junior High School 62, Highland Park Community School, Victory Collegiate High School
Crystal Wirth (Program Director), Jonathan Hodrick (Senior Classroom Support Specialist) and Betsy Issacson (Classroom Support Specialist) visited Globaloria schools in Brooklyn, New York to celebrate Computer Science Education Month.
At Victory Collegiate High School, they were warmly received by Dr. Deborah Isom, AP of the school, Globaloria educators Matthew Thornton and Chamarra Coward, and the rest of the Victory Collegiate staff. Dr. Isom brought Globaloria to this school for the 2016-2017 school year. This is the first year that Victory Collegiate is using Globaloria. The Globaloria East Coast team visited both Mr. Thornton’s and Ms. Coward’s classes, giving them the opportunity to watch the educators work on coding activities with their students. Both teachers are almost done with their second course – 102 Essentials of Game Design – and are slated to begin 201a Intro to Computer Science Web Design in early 2017. Not only is this a wonderful implementation of Globaloria, with students working together, sharing their work and helping each other with different methods and procedures, both teachers actually started Globaloria later in the school year – early October – and yet picked up and made Globaloria their own!
At Highland Park Community School, the Globaloria East Coast team were greeted by enthusiastic educators, Latoya Braswell and Natasha Scott, and their enthusiastic students who were just beginning to make art for their MakeQuest remixes in their 101 Essentials of Coding class. The art-making frenzy in Ms. Scott’s class dovetailed well with Monday’s “Show Your Character” activity, with students submitting their Piskel characters for the contest. Highland Park Community School is a Globaloria veteran, having started in the 2014-2015 school year with implementation for their 6th graders.
(Photos © Jonathan Hodrick)
At Ditmas Junior High School 62, Principal Barry Kevorkian and Globaloria Educator, Sarah Shimkus greeted the Globaloria East Coast team. Ditmas JHS 62 is a returning schools from the 2015-2016 school year, in which they participated in Globaloria via the NYC DoE STEM Institute Initiative. The school and students enjoyed their Globaloria experience so much that they independently signed on with Globaloria for the 2016-2017 school year as a STEM-based after-school program. While they started in early November, through the experience and hands-on leadership of both Principal Kevorkian and Sarah Shimkus and the enthusiasm of the students, they have quickly caught onto the concepts of 101 Essentials of Coding and are looking into moving onto their next course in early 2017.
Belmont, California: Adam DeLaRosa (Senior Classroom Support Specialist) attended the Globaloria presentations at Notre Dame High School Belmont as part of their end-of-semester presentations. Notre Dame High School Belmont is a Globaloria veteran and has been using Globaloria since the 2014-2015 school year.
San Jose, California: Globaloria Educator Gary Waters, at Sylvandale Middle School, sent us photos of his advanced students in Globaloria classes who partnered with students new to Globaloria, and took them through the MakeQuest activity. Sylvandale Middle School is a veteran, having started in the 2013-2014 school year with implementation for their 7th and 8th graders.
Beeville, Texas: Nyssa Arcos (Director of Training and Support) visited students in Beeville ISD where they shared a week of learning and collaboration in computer science. Superintendent Dr. Puig attended a meeting where National Honor Society students from A.C. Jones High School presented their MakeQuest games to kindergarteners and 1st and 2nd graders. In Moreno Junior High School, National Honors Society students also demo’ed MakeQuest to 4th Grade students. They taught them how to play MakeQuest and then remix the game. At Seashore Middle School in Corpus Christi, 7th and 8th Grade students shared their MakeQuest Remix games during an open house with teachers and fellow students in their school.
During Computer Science Education Month, journalists visited Beeville campuses and the following TV news and press was featured:
Houston, Texas: Leeann Bartee (Program Director) and Shawn Constable (Director of Training and Support) visited Houston schools Cesar E. Chavez High School, Fondren High School, C.E. King Middle School, Michael Null Middle School and Baylor College of Medicine Academy at Ryan to support their endeavors in computer science education and professional development.
Also in Houston, we celebrated Computer Science Education Month by producing and launching a series of four mini-documentaries starring Houston ISD Principals who strongly believe in the value of providing computer science education to their students and professional development to their educators.
Introducing Dr. Jyoti Malhan, Principal at Baylor College of Medicine Academy at Ryan:
Introducing Ruth Ruiz, Principal at Stevenson Middle School:
Introducing Delesa O’Dell-Thomas, Principal at Young Women’s College Prep Academy:
Introducing Rene Sanchez, Principal at Cesar E. Chavez High School:
In November, Globaloria celebrated the 2016 Houston Games for Change Student Challenge, and the video documentary was launched in honor of Computer Science Education Month in December.
Globaloria also announced, as part of the White House Computer Science for All #CSForAll and CSEdWeek initiative, that they launched a Spanish-language version of their popular 101 Essentials of Coding course, Fundamentos de Programación as well as an English-Language-Learner version called Essentials of Coding: ELL. (Read the press release here) The White House also issued a Fact Sheet, which includes Globaloria’s commitments to “A Year of Action Supporting Computer Science for All”.Read More
DECEMBER 5, 2016 (NEW YORK, NY) – Globaloria announced today, as part of the White House Computer Science for All CSForAll and CSEdWeek, that they launched a Spanish-language version of their popular Essentials of Coding course, Fundamentos de Programación as well as an English-Language-Learner version called Essentials of Coding: ELL.
Globaloria is a provider of K-12 computer science education founded on the mission that all students should have access to become a computer-science-literate generation in order to drive the global, digital economy, close socioeconomic digital divides, and reduce gender gaps in STEM and CS careers. As the largest programs of its kind nationwide in 2015-2016, Globaloria courses generated more than 700,000 hours of coding and design thinking in public-school classrooms, led by 650 educators in 150 schools across 15 states. Globaloria will train and support 400 educators at 300 partner schools and libraries to teach computer science, software engineering, innovation and design thinking through the 2016-2017 school year in PreK-12th grades. To learn about the Globaloria courses, especially the new Spanish and ELL courses, visit the Globaloria Course Catalog.
“In providing Fundamentos de Programación and ELL versions of our courses, we are equalizing opportunities for computer science education by addressing three special groups of students: 1) students who are learning English as a second language, 2) Spanish-speaking CS learners, and 3) learners who are enrolled in dual-language programs where courses are taught in both Spanish and English,” said Dr. Idit Harel, CEO and Founder of Globaloria.
Essentials of Coding: ELL is designed to support students who are at various levels of English language mastery so they are able to learn Introductory Computer Science concepts and build their own learning games with the same level of success as their native English speaking peers. Special instructional support is embedded for ELL accommodations, and modifications, such as simplified English language instructional text, rollovers for key vocabulary words that present a definition with an image, ELL lesson plans for teachers, and providing ways to differentiate instruction based on students’ language levels.
Globaloria is a leading national provider of computer science education. Its blended-learning platform, course catalog for students, and comprehensive teacher-training courses, enable PreK-12 students to become socially-minded, innovative change-makers through computer science learning programs. The Globaloria pathways (for CTE, STEM and Core integration) offer effective and adequate methods to teach computer science using industry-standard programming languages and professional digital media tools. For more information, contact: Christina.Felton@edelman.com Read More
Over the past school year, 4,000 Globaloria middle and high school students from Houston ISD, Alief ISD, and Sheldon ISD have been learning computer science, digital game design, and coding as part of their career and technical education (CTE) and STEM integration. Globaloria partnered with Games for Change (G4C) to run a special program – the G4C Student Challenge – to inspire Houston youth to delve deeper into computer science learning by making educational games on STEM careers and community issues. On November 16, the 2016 Houston Student Challenge Awards Gala was held to celebrate education innovation, recognizing the student finalists and winners, as well as Houston’s educators and principals, for their commitment and investment in transforming education for benefitting youth and Houston’s future.
Right: Sara Cornish, Senior Director of Games for Change, speaking about the learning value of games for change
Right: Lihn Nguyen, Vice President, Gulf Coast Territory Executive at Avanade
A panel of Houston principals, teachers and students were brought on to speak about “Educating Youth for the Local and Global Innovation Economy”.
“Tonight we are celebrating education innovation, recognizing the G4C student challenge finalists and winners, as well as Houston’s educators and principals, for their commitment and investment in transforming education here in Houston,” announced Dr. Idit Harel, CEO and Founder of Globaloria. She added, “Tomorrow needs a fully-computer-literate generation, who can ask big questions, do research, think about data and systems, and be creative about using coding and computational technology for inventing and constructing global and human solutions.” She also addressed the winners: What tomorrow needs is innovative minds like yours; lots of different kinds of minds, who are driven by humanism, not technocentrism. We need computer scientists who want to make the world a better place.”
Read “Globaloria and Games for Change Announce Finalists and Winners of Game Design Competition for Houston Public School Students” for full list of student finalists and winners.Read More
as part of citywide competition
November 9, 2016 (Houston, Texas): Over the past school year, 4,000 Globaloria middle and high school students from Houston ISD, Alief ISD, and Sheldon ISD have been learning computer science, digital game design and coding as part of their career and technical education (CTE). This week, 37 student finalists were announced as part of Globaloria’s and Games for Change’s Game Design Competition where students learned to develop educational games about community issues and future STEM careers, such as nanotechnology and 3D design. Of the finalists, 16 winners were chosen, including twelve girls and four boys, and will be honored at the Games for Change Student Challenge Awards Gala on November 16, 2016, taking place at Grotto’s Ballroom in Houston.
Globaloria is a leading provider of K-12 computer science (CS) education, founded on the mission that all public school students should have access to education that enables them to become computer-literate. This new generation of computer-savvy students will drive the local and global digital economy, close socioeconomic digital divides, and reduce gender gaps in STEM and CS careers. As the largest program of its kind nationwide in 2015-16, Globaloria courses generated more than 700,000 hours of web design in public school classrooms, led by 650 educators in 150 schools across 15 states, and aims to double size during this 2016-17 school year.
“We partnered with Games for Change, a leading national organization that facilitates the creation and distribution of professional digital games for humanitarian purposes and social impact,” said Dr. Idit Harel, CEO and Founder of Globaloria, “because our two organizations share the belief that a great way for youth to learn computer science is by making educational games on STEM subjects and community issues – on topics that matter to them now and in their future.”
Globaloria and G4C implemented a citywide educational competition that encouraged Houston students to design digital games about real-world issues, with support from the Barlovento Foundation, WNBA, and Houston ISD. Teachers from schools across Houston, Alief and Sheldon were trained to run game design courses using the award-winning Globaloria blended-learning platform. In its first year in Houston, the program engaged over 3,700 students, of which 45% were girls. 80 Houston public school educators received training to run 155 game design courses in 37 schools.
“Game design offers a pathway to career opportunities, helping young people build 21st century skills such as collaboration and critical thinking,” explained G4C President Susanna Pollack. “The G4C Student Challenge program prepares students for college and jobs that leverage technology and games for a better world.”
Houston students were invited to make games about two civic-engagement themes:
- 1) Future STEM Careers (a career that can improve the community, now and in the future);
- 2) Community Impact (a community or social issue).
Submissions were evaluated based on quality of creativity, gameplay, design and coding, and use of theme. Here are the 16 Winners of the Globaloria & Games for Change Houston Student Challenge 2016:
Future STEM Careers:
Melissa B., Protect Creatures, Hamilton Middle School, Houston ISD
Camaya E., Good Decisions, Young Women’s College Preparatory Academy, Houston ISD
Rahawa G., Nanomachines Strike Back, Young Women’s College Preparatory Academy, Houston ISD
Eliana M., Safe-Proof, Young Women’s College Preparatory Academy, Houston ISD
Joanna M., Medicine at a Distance, Young Women’s College Preparatory Academy, Houston ISD
Giscar O., Dr. Wifi, Young Women’s College Preparatory Academy, Houston ISD
Larsen T., ASTP, Pin Oak Middle School, Houston ISD
Karime V., Surgery at a Distance, Young Women’s College Preparatory Academy, Houston ISD
JoeyRay A., Clean the City, Hamilton Middle School, Houston ISD
Arial B., Oil Action, Baylor College of Medicine at Ryan, Houston ISD
Daniela B., Carl’s Cellular Mission, Young Women’s College Preparatory Academy, Houston ISD
Maritza B., Save A Life, C.E. King Middle School, Sheldon ISD
Stephany F., Smart Materials, Young Women’s College Preparatory Academy, Houston ISD
Lizbeth Diaz L., Green World, Sharpstown High School, Houston ISD
Lynesia M., Solar Panels, Young Women’s College Preparatory Academy, Houston ISD
Anh Hoang N., Marathon Water Supplies, Alief Taylor High School, Alief ISD
Prizes for the 16 Student Challenge Winners emphasize STEM career opportunities in Houston related to the themes of Future STEM Careers and Community Impact. The 2016 Houston Challenge prizes include:
- Lunch with a senior executive and tour of innovation center (provided by Avanade)
- Classroom visit by a professional game designer (provided by Bouncing Pixel)
- Exclusive museum and office tour (provided by Contemporary Arts Museum Houston)
- Office tour and lunch with a company executive (provided by Creative Circle)
- Gallery tour, leadership workshop and lunch (provided by Diverseworks)
- Exclusive museum tour and meeting with staff (provided by Lawndale Art Center)
- Shadowing opportunity, lunch and an office tour (provided by Obsidian Learning)
These prizes will be presented an invitation-only Awards Gala at Grotto’s Ballroom in Houston on November 16th. For more information on attending the event that includes VIP speakers and student demos, contact: Leeann Bartee, Globaloria Director of Programs: email@example.com | 817-475-4853
The 37 Finalists of the Globaloria & Games for Change Houston Student Challenge 2016 are:
(sorted by schools, then students’ last initials – winners are starred with *)
* Anh Hoang N., Marathon Water Supplies, Alief Taylor High School, Alief ISD
* Arial B., Oil Action, Baylor College of Medicine at Ryan, Houston ISD
* Maritza B., Save A Life, C.E. King Middle School, Sheldon ISD
* JoeyRay A., Clean the City, Hamilton Middle School, Houston ISD
* Lizbeth Diaz L., Green World, Sharpstown High School, Houston ISD
* Daniela B., Carl’s Cellular Mission, Young Women’s College Preparatory Academy, Houston ISD
* Stephany F., Smart Materials, Young Women’s College Preparatory Academy, Houston ISD
Dulce J., Save the Animals, Young Women’s College Preparatory Academy, Houston ISD
* Lynesia M., Solar Panels, Young Women’s College Preparatory Academy, Houston ISD
Ha T., Smart Materials, Young Women’s College Preparatory Academy, Houston ISD
Future STEM Careers:
Jos-i Wayene Signey G., Computer Part Hunt, Alief Taylor High School, Alief ISD
Ahmed A., Digestive Beatdown, Baylor College of Medicine at Ryan, Houston ISD
Mallory J., Pig Palooza, Baylor College of Medicine at Ryan, Houston ISD
Alexa O., Rainforest Math, Baylor College of Medicine at Ryan, Houston ISD
Samuel Y., Algebra Pro, Baylor College of Medicine at Ryan, Houston ISD
* Melissa B., Protect Creatures, Hamilton Middle School, Houston ISD
Ryan M., Battle Side, Pin Oak Middle School, Houston ISD
* Larsen T., ASTP, Pin Oak Middle School, Houston ISD
Adrian T., Space Adventure, Stevenson Middle School, Houston ISD
Loan T., Saving the Wild, Stevenson Middle School, Houston ISD
Maryam A., Future Nanotechnology, Young Women College Preparatory Academy, Houston ISD
Giovanni B., Escape the Quake!, Young Women College Preparatory Academy, Houston ISD
Mreedu B., White Blood Cells to the Rescue, Young Women College Preparatory Academy, Houston ISD
Evelyn C., Fix It Pablo, Young Women College Preparatory Academy, Houston ISD
* Camaya E., Good Decisions, Young Women College Preparatory Academy, Houston ISD
Elizabeth F., Rise of the Doctors, Young Women College Preparatory Academy, Houston ISD
* Rahawa G., Nanomachines Strike Back, Young Women College Preparatory Academy, Houston ISD
Tyteana G., Thomas, Young Women College Preparatory Academy, Houston ISD
Naja J., Wild Thing, Young Women College Preparatory Academy, Houston ISD
Robyn L., Grab and Go, Young Women College Preparatory Academy, Houston ISD
* Eliana M. Safe-Proof, Young Women College Preparatory Academy, Houston ISD
* Joanna M., Medicine at a Distance, Young Women College Preparatory Academy, Houston ISD
* Giscar O., Dr. Wifi, Young Women College Preparatory Academy, Houston ISD
Alessandra Munoz P., Bell the Train, Young Women College Preparatory Academy, Houston ISD
Maria Perez R., Toxic Escape, Young Women College Preparatory Academy, Houston ISD
Sasha S., Out of Time, Young Women College Preparatory Academy, Houston ISD
* Karime V., Surgery at a Distance, Young Women College Preparatory Academy, Houston ISD
About Games for Change:
Games for Change (G4C) is a nonprofit that empowers creators and social innovators to drive real-world change using digital games that help people to learn, improve their communities, and contribute to make the world a better place. G4C incubates game projects; convenes stakeholders, produces game arcades and events to engage the public; teaches game design to educators and youth to advance learning and civic participation; and fosters the exchange of ideas and resources through workshops and consulting projects.
Globaloria is a leading provider of computer science education and learning platforms and courses that teach PreK-12 students how to design, prototype, and code educational games and simulations as a means of learning core school subjects, 21st-Century content, and computational innovation skills. Established in 2006, and used by thousands of teachers and students nationwide, the Globaloria social mission is to democratize STEM, gaming, and computing education opportunities necessary for the global innovation industries and the economic development of large cities like San Jose, Austin, Houston, and NYC.
October 23, 2016 (AUSTIN, TEXAS): 100 educators and education leaders are getting together on Monday, Oct. 24 in Beeville, Texas, for the launch of a new groundbreaking computer science course for ages 4 to 9. Following a day of hands-on training, the new course, Game Inventor, will engage 1,300 students in Pre-K to 4th grades on the Globaloria blended-learning platform in taking first steps in computer science and engineering innovation as well as design and coding skills.
Globaloria is a provider of K-12 computer science education founded on the mission that all students should have access to become computer-literate generation in order to drive the global, digital economy, close socioeconomic digital divides, and reduce gender gaps in STEM and CS careers. As the largest program of its kind nationwide in 2015-16, Globaloria courses generated more than 700,000 hours of design thinking in public-school classrooms, led by 650 educators in 150 schools across 15 states, and aims to double in size during this school year.
“My School Board and I decided this past summer to partner with Globaloria to provide computer science and computational thinking curriculum to ALL our students in Beeville ISD. Globaloria trained 250 educators and education leaders in August, and we’ve been rolling out these CS courses in all our upper elementary, middle and high schools during September and October,” said Beeville Superintendent Dr. Marc Puig. “We strongly believe that computer science and coding are important new literacy required to solve key challenges in our community, the state of Texas, and the world. We want our students to grow up with mastery of these languages – English, Spanish, and Computer Science — becoming fluent in all the old and new literacies.”
“Clearly, the future of education will include mandatory computer science education at all grade-levels. There is no time to lose another generation. We believe it’s a human right that should be accessible to all students everywhere,” said Dr. Idit Harel, CEO and Founder of Globaloria and award winning author of the book Children Designers. “It is our collective responsibility to educate the next generation of change-makers and innovators by providing accessible computer science resources for teacher training, and fun programs that allow students, to thrive in our digital world. We are thrilled that Dr. Puig, his School Board and his entire faculty on six campuses are committed to the White House Computer Science for All initiative (#CSForAll) to empower every one of America’s students with the skills they need to be creators and leaders in the digital economy.”
The new Game Inventor course requires 20-25 hours of engagement over one month, one semester or two, can be easily integrated into any school schedule, and expanded to more instructional hours as needed. It is designed to:
- 1) Introduce fundamental concepts of computer science starting in Pre-K;
- 2) Foster an understanding of the ‘computer-science mindset’ among early-childhood learners;
- 3) Put learners in active roles of inventors and designers of computer games; and
- 4) Apply computational thinking to school subjects benefitting both standard-aligned academic learning and computer science learning.
Several fundamental computer science concepts are repetitively learned in this course by moving young learners through a typical iterative engineering and design thinking — from concrete activities using body movement and verbal expression, to representational activities expressing ideas in drawings, sketches and journaling, to building the ideas in the digital world using computational thinking and digital tools. Teachers lead students through 6 course topics in 5 modalities: ‘inventor circles’, ‘game-playing,’ ‘game-acting,’ ‘game-inventing,’ and ‘game-coding,’ to experience several core CS practices, for example, creating an all-inclusive computing culture (Everyone Can Do Computer Science!); project-based teamwork (Collaboration Rules!); computational thinking for solving real-world problems (Computational Thinking is Fun!); using algorithms and abstractions (Software Inventors Use Special Language and Routines!); creating computational artifacts (Constructionist Learning is Empowering!); research, testing and refining (Inventors Constantly Test and Modify!); developing vocabulary by communicating verbally about computer science (We Learn Best by Teaching and Explaining!). This course is design to be taught year-after-year for 3-4 years, for exploring a variety of school subjects in greater depth, and building multiple innovative ideas. In addition, Globaloria plans to have Spanish and ELL versions of this course, and offers several beginner-advanced courses that can be taught immediately after this course is completed.
“The Game Inventor course uses the same computational innovation and design-thinking methods my colleague Idit Harel and I have used as graduate students at the MIT Media Lab!” said Dr. Allison Druin, Globaloria Early Childhood Education Advisor and University of Maryland iSchool Professor, past Lab Director, Associate Dean, and Chief Futurist. “We designed computational-learning experiences for young children following real-world practices, and the design innovation methods we facilitate in Game Inventor have been used by my researchers at Maryland and in industry (e.g., Google, Nickelodeon, Pearson), government organizations (U.S. National Park Service, Office of Science, Technology and Policy in the White House, U.S. Library of Congress), and in universities (e.g., University of Washington, MIT, Carnegie Mellon).” Dr. Druin, a world renowned published academic author of books and articles, worked with Globaloria CEO Dr. Harel at MIT 25 years ago, has since received numerous awards from the 2016 CHI Academy, the 2014 ACM Distinguished Scientist Award, and the 2010 SIGCHI Social Impact Award.
Globaloria is a leading national provider of computer science education. Its blended-learning platform, course catalogue for students, and comprehensive teacher training courses, enable K-12 students to become socially-minded, innovative change-makers through computer science learning programs. The Globaloria pathways (for CTE, STEM and Core integration) offer effective and adequate methods to teach computer science using industry-standard programming languages and professional digital media tools. For more information contact: Christina.Felton@edelman.com Read More
SEPTEMBER 24, 2016 (AUSTIN, TEXAS) – Globaloria, a leading provider of K-12 computer science education, announced today the national winners of the 2016 Globey Game Design Competition and Awards. As the largest program of its kind nationwide, in 2015-16 Globaloria has generated over 700,000 hours of design thinking and coding in classrooms, led by 650 educators in 150 schools across 15 states. Of those participating in the program, more than 100 student national finalists, their parents, teachers and principals from across the U.S. came together on Saturday, Sept. 24 to the Texas State Capitol for the 2016 Globey Awards Ceremony, a national game design and coding competition that celebrates students’ year-long efforts in computer science learning.
Meet the 47 Finalists of the 2016 Globey Awards National Finalists
Forty-seven national finalists competed, selected from 274 regional finalists. In the Globeys Ceremony Program celebrating the final competition, 19 winners were recognized for their outstanding achievements across nine gaming categories. The competition was judged by a panel of 18 notable industry professionals from companies and institutions with STEM initiatives as key priorities including Google Education, Rutgers University, AMD, Filament Games, BazaarVoice, and New York Hall of Science. The 19 winners received prizes generously donated by Globaloria, the Entertainment Software Association, NASA-CASIS, Ubisoft, and WNBA.
In addition, we thank Barlovento Foundation for supporting the Globaloria students from Houston, as part of Globaloria Partnership with Games for Change Student Challenge in Houston. From 35 Houston schools, 27 students were Regional Finalists, 5 National Finalists, and 2 National winners. Time Warner Cable news captured one of the Houston Winners in this news clip on Sept. 24.
“Welcome to the future of education, where computer science is a human right that should be accessible to all students,” said Dr. Idit Harel in her Keynote to Globaloria students, parents, educators, and industry leaders, at the Ceremony at State Capitol on Saturday. “It is our collective responsibility to educate the next generation of change makers and innovators by providing accessible computer science resources and programs that allow students to fully thrive in an increasingly digital world.”
“Computer science and computational thinking are an important new literacy—they are required to solve important challenges in the world,” said Megan Smith, U.S. Chief Technology Officer. “Today we have over 600,000 high tech jobs open in the United States, in all different fields—and they pay 50 percent more than the average private sector job. It is important to prepare everyone with skills to be a full participant of the 21st century and help all Americans gain creative confidence.” Read the Congratulations email from Megan Smith, U.S. Chief Technology Officer.
The Globey Awards Program</strong> featured two keynote speakers: Robert Scott, former Texas commissioner of education; and Jennifer Lopez, commercial innovation technology development lead for the Center for the Advancement of Science in Space (CASIS) where she develops breakthrough innovations for the International Space Station. Both are born and raised in Texas and outstanding role models for leadership in science, technology, education and government.
“The leaders of tomorrow will work in buildings like this, the state capitol, but also in laboratories and classrooms innovating and creating to solve big problems. I am excited to work with Globaloria to provide students across Texas and the country the same opportunities you have had,” said Robert Scott to the Globaloria students.
The 19 national finalists of the 2016 Globeys were awarded in nine categories, based on the specific courses they took during the 2015-16 school year:
Tiffany B., Makeup Cleanup, Hurricane High School, Putnam County Schools, WV
Tyler P., Unplugged 20XX: Preventing an Adobe Flash Flood, North Marion High School, Marion County Schools, WV
Globaloria thanks the 2016 National Judges – tech industry experts, computer scientists, game designers, education leaders, social entrepreneurs, university professors, academic researchers — who volunteered to evaluate the students’ projects and select this year’s Globey Awards Winners. Judges are listed here in alphabetical order of their company’s or organization’s name:
Eric Johnson, CEO, Activate Learning; Anne Fertitta, Senior Manager, Global Community Affairs, AMD; Nils Marchand, Vice President, Global Field Enablement, BazaarVoice; Chris Funk, Superintendent, East Side Union High School District, San Jose, CA; Erik Huey, Senior Vice President, Government Affairs, Entertainment Software Association; Gary Bolles, Co-Founder, eParachute, Inc.; Dan Norton, Chief Creative Officer, Filament Games; Ni Lao, Research Scientist, Google Inc.; Amber Oliver, Social Entrepreneur, COO, GripTape Youth Agency; Cody Smedsrud, Project Manager, Group Health Cooperative; Carrie Ray-Hill, Director of Content, iCivics Inc.; Margaret Minksy, Computer Scientist and Technology Consultant, Margaret Minsky Consulting; Atul Varma, Creative Technologist, formerly Mozila; Shelley Gretlein, Director, Software Marketing and Customer Education, National Instruments; Anthony Negron, Manager of Digital Programming, New York Hall of Science; Kamran Khan, Media and Games Network, Steinhardt School of Education, New York University; Mohammed Riza, Chief Design Officer, Amplify and ProjectEd; Rebecca Reynolds, Assistant Professor, School of Communication and Information, Rutgers University.
This year, Globaloria CEO and Founder, Dr. Idit Harel, recognized three educators, three students, and one school in Texas, as the recipients of the Globaloria Pioneer Award.
Globaloria Pioneer Denise Stalnaker was the first teacher in the nation to launch a pilot Globaloria class in her school, Randolph Technical Center (RTC) in Elkins, West Virginia. For 5 years Denise taught Globaloria courses at RTC, and as we created new course versions and features, she was always generous in testing them with her students. Denise also provided training and support and helped make Globaloria great for educators and students in West Virginia and other states, working on standard alignments, mentoring new teachers, leading educator training academies statewide and nationally, supporting her students on getting internships with Globaloria, and encouraging them to study Computer Science and Education in college. In fact, the first Globeys were celebrated in West Virginia in 2008.
Watch the following video featuring Denise Stalnaker and Valerie Malcomb’s participation in Globaloria:
Globaloria Pioneer East Austin College Prep Academy, is the first Globaloria school in Texas. In the fall 2009, when it opened the doors to its first cohort of 6th graders, the founder Dr. Juan Sanchez selected Globaloria as a the STEM curricular component of the daily curriculum of every student in his new charter school. In one of many interviews, he claimed: “Globaloria lets students target those STEM areas where they struggle most, while enabling them to tap into their creative potential many did not even know they possessed. And it is igniting in them a love of self-learning that can enrich their lives forever. Globaloria is the kind of educational transformation we need in our schools and we believe it is providing a roadmap for how to change the game of education in the 21st century.” Over the past 7 years, we have trained several teachers and principals, and watched EAPrep faculty and its students grow and soar. The first Globeys in Texas were celebrated in 2010 at EAPrep – in a festive, red carpet, community celebration.
Globaloria Pioneers, 3 EAPrep students, are graduates from the school’s first class of 2016, have participated in SxSW and recognized as Globey Finalists and Winners in the past years: Michael Alvarez, Laura Plasencio, Arlette Flores.
Globaloria Pioneer Nyssa Arcos taught Globaloria at EAPrep for 5 years, before she was recruited her to bring it to Southside ISD in San Antonio. The pioneering work that was done by Nyssa Arcos and her colleagues and 500 students at EAPrep over the first four was funded by AMD Foundation and the ESA Foundation. AMD’s Anne Fertitta is one of our National Judges. Nyssa joined our Globaloria team in August, 2016, and she is now working with teachers across Texas.
Watch the following videos featuring East Austin College Prep Academy’s participation in Globaloria:
Globaloria Pioneer Carlos Inda joined the Globaloria forces in 2011. The Silicon Valley Education Foundation (SVEF) invited Globaloria to meet with visionary educators in San Jose. Christopher Middle School, is located a stone’s throw from all the tech giants of Silicon Valley, however, San Jose is a city has a huge population of economically-disadvantaged students, many who are immigrants or first-generation Americans. The principal of Christopher School, Bill Abraham, saw in Globaloria the potential to transform the lives of his 6th, 7th and 8th grade students, preparing them for high school classes, college and future careers in technology and computer science in Silicon Valley. He recruited Carlos Inda, who became the first Globaloria teacher in California. In the past 5 years, Carlos has taught 515 students, helped us test new courses and train many educators in California.
Photo © Dosydo Creative
Photo © Dosydo Creative
Photo © Dosydo Creative
Photo © Dosydo Creative
SEPTEMBER 19, 2016 (AUSTIN, TEXAS) – Globaloria, a leading provider of K-12 computer science education, announced today the national finalists of the 2016 Globey Game Design Competition and Awards. With a mission to train teachers how to integrate computer science education courses into K-12 curriculum and enhance students’ skills through standard-aligned game design and coding courses, Globaloria created the Globeys to recognize outstanding achievement in computational fluency, engineering, coding, teamwork and design thinking. Forty-seven finalists have been selected who will travel to Austin, Texas for the final competition and awards ceremony at the Texas State Capitol on September 24.
“Globaloria is a manifestation of the future of education. Its iterative design methods foster soft skills like teamwork, communication, and collaborative creative thinking, contributes to students’ well-rounded education,” said Dr. Idit Harel, CEO and founder of Globaloria. “As we prepare students for a new global economy where computer science and computational skills are the new literacy, the Globeys are an opportunity to celebrate outstanding achievement in these areas among this group of exceptional students.”
Narrowing down the forty-seven national finalists – 26 girls and 21 boys – from the 274 regional finalists announced on September 8, students hail from across the country from Queens, New York to Houston, Texas; Pryor, Oklahoma to Elkins, West Virginia; and Salt Lake City, Utah to San Jose, Silicon Valley. Thirty-two of the finalists are middle-school students (sixth, seventh and eighth grades and 15 are high-school students (ninth, 10th, 11th, 12th grades).
“We welcome this year’s 47 national finalists to Austin, and are delighted to host the Globey Awards Ceremony at the Texas State Capitol Theatre,” said Texas Former Commissioner of Education, Robert Scott. “Globaloria continues to stimulate Texas and the nation’s commitment to STEM and computer science education, opening doors to new opportunities, job creation, economic development and technological growth across the country. I am looking forward to presenting these Globaloria students with awards and prizes for their outstanding mastery of computing knowledge and innovation.”
The Globeys national finalists will have the opportunity to meet with education leaders, VIPs, and press at the Texas State Capitol at the National Awards Ceremony on Saturday, Sept. 24, from 10:30 a.m. – 12:30 p.m. At the ceremony, several educators and principals will also be recognized for their courage to learn and integrate computer science courses and projects across all subjects in their schools.
In addition, we thank Barlovento Foundation for supporting the Globaloria students from Houston ISD, as part of Globaloria Partnership with Games for Change Student Challenge in Houston. From Houston schools, 27 were Regional Finalists and 5 National Finalists.
The 47 national finalists of the 2016 Globeys were awarded in nine categories, based on the specific courses they took during the 2015-16 school year:
1. Game Prototype:
Julie P., Odysseus, Cesar E. Chavez High School, Houston ISD, TX
2. Game Design Essentials:
Emily M., Jack’s Adventure, Losoya Intermediate School, Southside ISD, TX
3. Game Code Remix:
Coal N., Dino Hunt, Pinedale Middle School, Sheridan County School District #1, WY
Amanda C., Global Warming, Karnes City High School, Karnes ISD, TX
Amy W., Photosynthesis, Pin Oak Middle School, Houston ISD, TX
Daniel F., Evolution, C.T. English Middle School, Loma Prieta Joint Union Elementary School District, CA
Gavin S., Evolution, Karnes City Junior Hih School, Karnes ISD, TX
Giscar O., Telemedicine, Young Women’s College Preparatory Academy, Houston ISD, TX
Hasin R., Animal Welfare, Ditmas Junior High School 62, Brooklyn, NY
Izabelle W., Animal Endangerment, Karnes City High School, Karnes ISD, TX
Jordyn V., Germany, Bedichek Middle School, Austin ISD, TX
Luke B., Free Internet in NYC, MS324 Patria Mirabel School, New York, NY
Mikayla W., Littering, Pryor Junior High School, Pryor Public Schools, OK
Neha K., The Giver, Irwin Altman MS172, Queens, NY
Reagan M., Odysseus and the Cyclops, Tongue River High School, Sublette County School District #1, WY
Ahmed A., Digestive Breakdown, Baylor College of Medicine at Ryan, Houston ISD, TX
Cheatham M., Snappy Synonyms, Little Snake River Valley School, Carbon County School District #1, WY
Fernanda V., Save Fido, The Young Women’s Leadership School of Astoria, Queens, NY
Jimmy L., Space Escape, Karnes City High School, Karnes ISD, TX
Kaylynne G., Cookie Crazy, Randolph Technical Center, Randolph County Schools, WV
Lizbeth Diaz L., Green World, Sharpstown High School, Houston ISD, TX
Savannah J., Beat, Livonia Career Technical Center, Livonia Public Schools, MI
Seth D., The Trig of Pearl Harbor, Cathedral High School at Los Angeles, Loma Prieta Joint Union Elementary School District, CA
Ulysses Mendez M., DAT SHARK(Ted), David Crockett High School, Austin ISD, TX
6. Hidden Object Game (ActionScript Programming):
Emily S., Know Your Shapes, Young Women’s Leadership School of Queens, Queens, NY
Emma B., Polar Meltdown, Canyon Middle School, Comal ISD, TX
Grace S., Innovation of the Internet, Tongue River Middle School, Sublette County School District #1, WY
Haris K., Crazy Kitchen, Beehive Science and Technology Academy, Granite School District, UT
Ja’la C., Underwater Creatures, Canyon Middle School, Comal ISD, TX
Jenna R., Ocean Madness, Beehive Science and Technology Academy, Granity School District, UT
Morgan W., Help The Ocean, Spring Branch Middle School, Comal ISD, TX
Sophie B., Macrophage, Adventure STEM Academy, Oak Grove School District, CA
Tiffany B., Makeup Cleanup, Hurricane High School, Putnam County Schools, WV
Tyler P., Unplugged 20xx: Preventing an Adobe Flash Flood, North Marion High School, Marion County Schools, WV
7. Action Game (ActionScript):
Bailey W., Monkey Run, Pinedale Middle School, Sublette County School District #1, WY
Catherine S., The Salem Witch Trials, Adventure STEM Academy, Oak Grove School District, CA
Cole N., The Last Stand, Hurricane High School, Putnam County Schools, WV
8. Team Game (ActionScript):
Angeleena E., Litzy C., Yahaira M., Bully Free Zone, Christopher School, Oak Grove School District, CA
Austin B., Put It Out, Hurricane High School, Putnam County Schools, WV
Sally H., Jenny N., Jenna K., Magnificent Monarch March, Adventure STEM Academy, Oak Grove School District, CA
9. Mobile Game:
Alexander G., Atomic Atoms, Sylvandale Middle School, Franklin McKinley School District, CA
Amy V., The Circulatory System, Sylvandale Middle School, Franklin McKinley School District, CA
Jennifer T., Circle of Life, Sylvandale Middle School, Franklin McKinley School District, CA
Globaloria is a leading provider of Computer Science Education nationally and is committed to #CSForAll. Globaloria learning platform, catalogue of courses and pathways for K12 teach kids and teens computer science and how to design and code educational games and apps using industry-standard programming languages and professional digital design and media tools. Contact: Ling@globaloria.com | 646-258-7930 Read More