Read the latest study by Rebecca Reynolds (Rutgers University) and Ming Ming Chu (Purdue University) that investigates how sustained student engagement in game design and social media use can attenuate the relations between socioeconomic factors and the digital inequality among youth. This study was conducted with 242 middle and high school students participating in the Globaloria project.
Reynolds, R. & M. M. Chiu. (2015) Reducing digital divide effects through student engagement in coordinated game design, online resource uses, and social computing activities in school. Journal of the Association for Information Science and Technology (JASIST).